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Walker Boys
3D Engine Technology

Images in the left column illustrate the 3D terrain engine with a full editor including terrain editing, texture splatting, light controls and simple RTS game sequence. We have currently implemented Astar Pathfinding, Standard .X exporter (For mesh, animation and set pieces), Collision (Box, Sphere, Exact), Shader System (Pixel Shader 2.0), Bone and Animation system, along with a lot of other great tools and elements.  The engine is built in C++ with DirectX 9+ and a few additional Libraries. 

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Walker Boys 2D Engine Technology

Images in the right hand column illustrate the 2D engine.
The basic engine features include scrolling, map editing and painting, loading, saving and basic controls for the main character.  A standard game controller is implement to allow for  movement and editing through it. Also, a  sound system, gui, and basic Pathfinding and AI are  implemented.
The engine was built in C++ with Win32, SDL and a few additional Libraries.

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