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Walker Boys 3D Engine Technology
Images in the left column illustrate the 3D terrain engine with a full editor including terrain editing, texture splatting, light controls and simple RTS game sequence. We have currently implemented Astar Pathfinding, Standard .X exporter (For mesh, animation and set pieces), Collision (Box, Sphere, Exact), Shader System (Pixel Shader 2.0), Bone and Animation system, along with a lot of other great tools and elements. The engine is built in C++ with DirectX 9+ and a few additional Libraries.
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