Project 1: Click and Destroy

Click and Destroy is the first of five Unity based game training projects. The projects are designed to grow in difficulty and scope. Each project should be successfully completed before moving to the next one. On completion of each project assignment, be sure to complete the presentation instructions and post a link to the forums for everyone to enjoy.

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Synopsis: The Unity Project 1 provides the individual with an introduction to creating a simple 2D game inside the Unity editor. The project encompasses a set of defining elements in the creation of the game by using basic game development strategies, design techniques and scripting, required to successfully complete the full scope of the project in Unity.

Objectives: Develop a working knowledge and skill for using Unity to place assets, build gameplay and scripts for creating your first game.

Time Estimate: 6+ hours to complete

  • Research: 2 hours
  • Design: 1 hour
  • Build: 2 hours
  • Play Test: 1 hour
After completing the video tutorials, the following elements should be created on your own and posted online for presentation.

  • Blinking Sphere
  • Counter – 3 second countdown for the Sphere before disappearing
  • While counting down, add a flashing element to the Sphere

  • Moving Cube

  • Make a ‘New’ Cube game object and attach the Cube script to it
  • Add an additional script to the object called ‘MoveCube’
  • Provide the correct code to move the object randomly across the scene

  • Random Spawn Time

  • Create a random time to spawn the Spheres
  • Extra Credit: Make the Sphere move in a circular pattern
When you complete the project, you will want to do the following.

  • Post a link on the Unity Forums with your website address

  • Website Completed with Project (Step-by-step example)
  • Unity Forum – Post a link
  • Project Description (Posted on your website along with the game)

  • Your Name
  • Timeframe (Start Date to End Date)
  • Project Detail – What did you do, exactly.
  • Software Used
  • Final Thoughts – Reflect for moment (Postmortem)
  • Break down your Time (Research, Art, Design, Coding, Playtesting)
  • Be sure ‘On Your Own’ objectives are complete and playable in the web build
Unity API C#
2D Space Shooter